XR360: A Toolkit for Mixed 360 and 3D Productions
Jul 6, 2020·,,,,,·
1 min read
Antonis Karakottas
Nikolaos Zioulis
Alexandros Doumanoglou
Vladimiros Sterzentsenko
Vasileios Gkitsas
Dimitrios Zarpalas
Petros Daras
Abstract
Due to the affordability and high quality of the emerging XR devices and platforms, immersive media content has become more accessible to a wide variety of consumers while their technology gains increased interest from content creators. However, the previously mentioned technological advancements are focused more on sensor or rendering-display technologies, while the development of software tools that assist professionals, indies or hobbyists to create immersive content and narratives is left behind. In this work we introduce XR360, a unified toolkit for producing 360° immersive experiences by embedding 3D captured human performances in 360° captured scenes. The presented toolkit comprises a complete solution for content acquisition, 3D asset creation and 3D-360° fusion. It combines a volumetric capturing studio, a performance capture production tool and a 360° fusion application, designed to operate in a cascaded, but disjoint, manner while remaining user-friendly by hiding complex technicalities from its end-users.
Type
Publication
In 2020 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)
Click the Cite button above to copy/download publication metadata (*.bib).