Publications

(2023). Noise-in, Bias-out: Balanced and Real-time MoCap Solving. In ICCVW23.

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(2021). PanoDR: Spherical Panorama Diminished Reality for Indoor Scenes. In CVPRW21.

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(2021). Pano3D: A Holistic Benchmark and a Solid Baseline for 360 Depth Estimation. In CVPRW21.

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(2021). Zeroth-Order Optimizer Benchmarking for 3D PerformanceCapture. In GECCO21.

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(2021). DronePose: Photorealistic UAV-Assistant Dataset Synthesis for 3D Pose Estimation via a Smooth Silhouette Loss. In ECCVW20.

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(2020). HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media. In IEEEACCESS20.

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(2020). XR360: A Toolkit for Mixed 360 and 3D Productions. In ICMEW20.

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(2020). Deep Lighting Environment Map Estimation from Spherical Panoramas. In CVPRW20.

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(2020). Deep Soft Procrustes for Markerless Volumetric Sensor Alignment. In IEEEVR20.

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(2019). Self-Supervised Deep Depth Denoising. In ICCV19.

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(2019). Spherical View Synthesis for Self‑Supervised 360 Depth Estimation. In 3DV19.

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(2019). 360° Surface Regression with a Hyper-Sphere Loss. In 3DV19.

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(2018). OmniDepth: Dense Depth Estimation for Indoors Spherical Panoramas. In ECCV18.

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(2018). Fast deformable model-based human performance capture and FVV using consumer-grade RGB-D sensors. In PR18.

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(2018). A Low‑cost, Flexible and Portable Volumetric Capturing System. In SITIS18.

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(2017). Improving Camera Pose Estimation via Temporal EWA Surfel Splatting. In ISMAR17.

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(2017). An Integrated Platform for Live 3D Human Reconstruction and Motion Capturing. In TCSVT17.

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