A research engineer working at the intersection of computer graphics, computer (3D) vision and machine learning technologies with a focus on immersive / emerging media and live realistic tele-presence technologies spanning across the XR spectrum.
Working in various R&D projects involving Computer Vision, Computer Graphics and Machine Learning technologies
Oct. 2013 - NowThe ATLANTIS authoring tool will utilize AR and DR to enable the fusion of 3D CG elements with real scenes in a guided manner using artificial intelligence (AI) to facilitate more productive and effective content creation. This allows automatic alignment of inserted objects and automated layout generation, enabling the user to interact with different options without the need to manually author each of them.
Hyper360 is aimed at introducing a complete solution for the capture, production, enhancement, delivery and consumption of an innovative free viewpoint video (FVV) media format to the OTT media sectors. The convergence of omnidirectional (360°) and 3D content will extend current short productions of 360° videos with novel and powerful storytelling opportunities.
The 5G-MEDIA project aims at innovating media-related applications by investigating how these applications and underlying 5G networks should be coupled and interwork to the benefit of both ensuring the applications allocate the resources they need to deliver high quality of experience, and so that the network is not overwhelmed by media traffic.
The RePlay project has as its goal the development of a technology platform that shall provide access and interpretation of digital content for Traditional Sports and Games (TSG). It will enable multiple modes of training, coaching and knowledge sharing that will contribute to the increased participation and preservation of traditional sport in the future.
REVERIE is a revolution in online social networking. It is safe, collaborative, online environment which brings together realistic inter-personal communication and interaction. REVERIE will bring online social networking into the real-world with interaction and communication based on what people do and say and how they act.
Bachelor & Masters Degree in Eletrical and Computer Engineering
Jul. 2012