Nikolaos Zioulis

Nikolaos Zioulis

Computer Vision, Graphics & Machine Learning R&D Engineer

Visual Computing Lab, Information Technologies Institute, Centre for Research and Technology Hellas

About me

A research engineer working at the intersection of computer graphics, computer (3D) vision and machine learning technologies with a focus on immersive / emerging media and live realistic tele-presence technologies spanning across the XR spectrum.

Interests
  • Computer Vision
  • ComputerGraphics
  • MachineLearning
Education
  • Electrical and Computer Engineer

    Aristotle University of Thessaloniki, School of Electrical and Computer Engineering

Experience

 
 
 
 
 
R&D Engineer
Oct 2013 – Present Thessaloniki, Greece

Responsibilities include:

  • Research & Development
  • Project Management
  • Funding Acquisition
  • Team Technical Leading

Recent Publications

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(2021). PanoDR: Spherical Panorama Diminished Reality for Indoor Scenes. In CVPRW21.

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(2021). Zeroth-Order Optimizer Benchmarking for 3D PerformanceCapture. In GECCO21.

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(2020). HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media. In IEEEACCESS20.

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(2020). XR360: A Toolkit for Mixed 360 and 3D Productions. In ICMEW20.

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(2020). Deep Lighting Environment Map Estimation from Spherical Panoramas. In CVPRW20.

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(2019). 360° Surface Regression with a Hyper-Sphere Loss. In 3DV19.

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(2019). Spherical View Synthesis for Self‑Supervised 360 Depth Estimation. In 3DV19.

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(2018). OmniDepth: Dense Depth Estimation for Indoors Spherical Panoramas. In ECCV18.

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(2017). Improving Camera Pose Estimation via Temporal EWA Surfel Splatting. In ISMAR17.

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(2017). An Integrated Platform for Live 3D Human Reconstruction and Motion Capturing. In TCSVT17.

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