A research engineer working at the intersection of computer graphics, computer (3D) vision and machine learning technologies with a focus on immersive / emerging media and live realistic tele-presence technologies spanning across the XR spectrum.
Electrical and Computer Engineer
Aristotle University of Thessaloniki, School of Electrical and Computer Engineering
Holistic benchmarking for 360 depth across direct and secondary traits with a set of solid baselines.
Single-shot room layout estimation from a single monocular panorama.
AI-based multi-sensor spatial alignment.